Economics
Horizon Protocol's economic model incentivizes honest participation through fee distribution, staking, and dispute resolution.
Fee Structure​
Mission Completion (5-Way Split)​
When a mission completes successfully:
| Recipient | Percentage | Type | Purpose |
|---|---|---|---|
| Performer | ≥90% | Guaranteed | Reward for completion |
| Protocol | 2.5% | Fixed | Platform sustainability |
| Labs | 2.5% | Fixed | R&D and development |
| Resolver | 2% | Fixed | Dispute resolution pool |
| MetaDAO | 0-1% | Variable | Platform fee (e.g., iTake) |
| SubDAO | 0-2% | Variable | Business fee (e.g., Restaurant) |
Inclusive 10% Fee Model​
Fixed Fees (7% base):
- Protocol (2.5%) and Labs (2.5%) fund platform operations and development
- Resolver (2%) funds the dispute resolution pool
Variable Hierarchy Fees (up to 3%):
- MetaDAO fee (0-1%): For vertical platforms like iTake
- SubDAO fee (0-2%): For individual businesses like restaurants
- Total fees never exceed 10% - performer always receives ≥90%
No Guild = No Hierarchy Fee:
- For missions without a guild, performer receives full 90%
Example: No Guild/Hierarchy​
For a $100 USDC mission without guild:
Performer: $93.00 (93%)
Protocol: $2.50 (2.5%)
Labs: $2.50 (2.5%)
Resolver: $2.00 (2%)
MetaDAO: $0.00 (0%)
SubDAO: $0.00 (0%)
Example: With Guild (3% fee)​
For a $100 USDC mission curated by a guild with 3% fee:
Performer: $90.00 (90%)
Protocol: $2.50 (2.5%)
Labs: $2.50 (2.5%)
Resolver: $2.00 (2%)
Guild: $3.00 (3%)
Example: iTake Delivery (MetaDAO + SubDAO)​
For a $100 USDC delivery mission with full hierarchy:
Performer: $90.00 (90%)
Protocol: $2.50 (2.5%)
Labs: $2.50 (2.5%)
Resolver: $2.00 (2%)
iTake (Meta): $1.00 (1%)
Restaurant: $2.00 (2%)
Total Fees: $10.00 (10%)
Guild Fee Tiers​
Guilds can configure different fee rates based on mission characteristics:
| Tier | Fee Range | Use Case |
|---|---|---|
| Basic | 1-2% | Simple tasks, quick turnaround |
| Standard | 3-5% | Regular missions, moderate effort |
| Premium | 5-8% | Complex tasks, specialized skills |
| Elite | 8-10%+ | High-value, verified performers only |
Guilds define these tiers in their DAO governance and apply them when curating missions to their board.
DDR (Dynamic Dispute Reserve)​
The DDR is a 5% deposit required when raising a dispute.
Purpose​
- Creates "skin in the game" for dispute parties
- Discourages frivolous disputes
- Funds resolver compensation
Mechanism​
- Party raises dispute → Deposits 5% of reward
- Other party responds → Also deposits 5%
- Resolution reached → Winner receives DDR back
- Fees deducted → Resolver (20%), Protocol (10%)
Example ($100 mission)​
DDR per party: $5.00
Total DDR pool: $10.00
After resolution:
Resolver fee (20%): $2.00
Protocol fee (10%): $1.00
Winner receives: $7.00
LPP (Loser-Pays Penalty)​
An additional 2% penalty on the losing party.
Purpose​
- Further discourages bad-faith disputes
- Compensates winner for time/stress
- Supplements resolver incentives
Example ($100 mission, Performer wins)​
Poster loses:
- Loses DDR deposit: $5.00
- LPP penalty: $2.00
- Original reward: $0.00 (goes to performer)
Performer wins:
- Receives reward: $100.00
- Receives DDR: $7.00 (after fees)
- Receives LPP: $2.00
Total performer payout: $109.00
Dispute Outcomes​
Poster Wins​
- Performer failed to complete task
- Full reward returned to poster
- Performer loses DDR + pays LPP
Performer Wins​
- Poster wrongly rejected completion
- Performer receives full reward
- Poster loses DDR + pays LPP
Split Decision​
- Partial fault on both sides
- Reward split according to fault %
- DDR returned proportionally (minus fees)
- No LPP applied
Cancelled​
- Dispute withdrawn or voided
- DDR returned to both (minus fees)
- Original reward returned to poster
Future Token Economics​
Token-based governance and staking mechanisms may be introduced in future protocol versions. Current governance is based on protocol participation and reputation.
XP Economy​
XP Sources​
| Action | XP Reward |
|---|---|
| Complete mission | 10-50 XP |
| First mission | +25 bonus |
| Perfect rating (5/5) | +10 bonus |
| Mission streak (5+) | +15% multiplier |
| Guild board completion | +10% bonus |
| Curation success | +20 XP |
| Dispute won | +100 XP |
| Dispute lost | -50 XP |
Level Progression (25 Levels)​
Horizon uses a 25-level progression system optimized for engagement:
Onboarding (Levels 1-5)​
Fast progression to hook new users (~8-10 missions to Level 5).
| Level | Title | XP Required | Perks |
|---|---|---|---|
| 1 | Newcomer | 0 | Basic access |
| 2 | Rookie | 75 | Mission posting |
| 3 | Starter | 200 | - |
| 4 | Apprentice | 375 | - |
| 5 | Explorer | 625 | Guild joining |
Early Game (Levels 6-10)​
Building momentum and unlocking key features.
| Level | Title | XP Required | Perks |
|---|---|---|---|
| 6 | Scout | 925 | - |
| 7 | Tracker | 1,325 | - |
| 8 | Pathfinder | 1,825 | Premium missions |
| 9 | Ranger | 2,475 | - |
| 10 | Adventurer | 3,275 | Guild creation |
Mid Game (Levels 11-15)​
Core engagement with governance unlocks.
| Level | Title | XP Required | Perks |
|---|---|---|---|
| 11 | Voyager | 4,275 | - |
| 12 | Wayfarer | 5,525 | - |
| 13 | Navigator | 7,025 | Curator eligible |
| 14 | Trailblazer | 8,825 | - |
| 15 | Pioneer | 11,000 | Resolver eligible |
Late Game (Levels 16-20)​
Dedicated users with governance power.
| Level | Title | XP Required | Perks |
|---|---|---|---|
| 16 | Captain | 13,575 | - |
| 17 | Commander | 16,650 | - |
| 18 | Elite | 20,325 | Governance voting |
| 19 | Master | 24,725 | - |
| 20 | Champion | 30,000 | Protocol proposals |
Prestige (Levels 21-25)​
Top-tier users with full access.
| Level | Title | XP Required | Perks |
|---|---|---|---|
| 21 | Hero | 36,300 | - |
| 22 | Guardian | 43,850 | - |
| 23 | Sentinel | 52,850 | - |
| 24 | Titan | 63,525 | - |
| 25 | Legend | 76,200 | All perks unlocked |
Feature Unlocks​
| Feature | Level Required |
|---|---|
| Mission Posting | 2 |
| Guild Joining | 5 |
| Premium Missions | 8 |
| Guild Creation | 10 |
| Curator Eligible | 13 |
| Resolver Eligible | 15 |
| Governance Voting | 18 |
| Protocol Proposals | 20 |
Treasury Management​
Protocol Treasury​
Receives 2.5% of all mission completions.
Allocation:
- 50% Development
- 30% Security audits
- 20% Reserve
Guild Treasuries​
Managed by guild governance.
Common uses:
- Member bonuses
- Marketing
- Equipment/tools
- Events